APP redesign to create a better commute for graduate students
Task
To redesign the shuttle app CMU uses, Ride Systems, which is presently inaccessible to the majority of graduate students.
Role
Research, Task Analysis & Interaction Design
Client RideSystems, CMU
80% of graduate students don't know how to use the CMU shuttle app. Out of those who have tried more than 50% give up due to the inefficiency and frustration.
No starting point
No clear starting point
(incompatible mental model)
Don't know which route
Couldn't figure out what shuttle route they had to choose
(lack of declarative knowledge.)
Confusing architecture
Confused about information architecture and buttons
Lack of feedback
A lot of time was spent clicking on a number of different buttons
The redesign focuses on enabling a user to navigate through the application more efficiently and easily by decreasing the gulf of evaluation, structuring and simplifying the task sequence, and visuals while adding necessary documentation.
75% of the users increased their efficiency by 50%.
The final redesign addressed four main pain points from the user study, while maintaining the look and feel of the brand.
Redesign address 4 pain points
1. Aligned Mental Model
2. Available Declarative Knowledge
1. A user can click on the routes and see it display on the screen
2. A user can use the map by clicking on the location icon to become aware of their current location in reference to their destination
3. A user can enter an address into the search bar
3. Visual Indication & Useful Information
4. Additional Feedback
By adding analytics, frequently checking broken links or adding a vibration when a button is pressed are a few ways this problem can be address. Because this problem is greatly dependent on the parties and technology, this was the problem that was of lowest priority in the redesign.
Given more time, I would have like to do more quantitative research to understand the constraints and to be able to cater to them as well. In additional I would ideally have liked to test the design with more people.